<?xml version='1.0' encoding='UTF-8'?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-7855656</id><updated>2007-08-11T08:05:10.243+02:00</updated><title type='text'>vanbirk's repository</title><link rel='alternate' type='text/html' href='http://www.vanbirk.de/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default?start-index=26&amp;max-results=25'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml'/><author><name>vanbirk</name></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7855656.post-115554021101765512</id><published>2006-08-14T09:22:00.000+02:00</published><updated>2006-08-14T09:23:31.026+02:00</updated><title type='text'>kudos microsoft</title><content type='html'>read this:&lt;br /&gt;http://msdn.microsoft.com/directx/xna/faq/&lt;br /&gt;&lt;br /&gt;mouthwatering, isn't it</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2006/08/kudos-microsoft.html' title='kudos microsoft'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=115554021101765512' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/115554021101765512'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/115554021101765512'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-115105159572057418</id><published>2006-06-23T10:31:00.000+02:00</published><updated>2006-06-23T10:33:15.730+02:00</updated><title type='text'>Sidenote</title><content type='html'>&lt;a href="http://www.theshrubbery.com/udn/"&gt;Unintelligent design&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;That proves everything.</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2006/06/sidenote.html' title='Sidenote'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=115105159572057418' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/115105159572057418'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/115105159572057418'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-114976676313621220</id><published>2006-06-08T13:36:00.000+02:00</published><updated>2006-06-08T13:40:53.353+02:00</updated><title type='text'>redirecting</title><content type='html'>hi folks,&lt;br /&gt;&lt;br /&gt;since my last post (and lost hd),&lt;br /&gt;i've decided to use the fatal loss&lt;br /&gt;as a bit of redirection for myself.&lt;br /&gt;so i bought myself some equipment for&lt;br /&gt;nintendo ds development. yes.&lt;br /&gt;(still waiting for the sd card to arrive)&lt;br /&gt;&lt;br /&gt;in the mean time i'd like to present the&lt;br /&gt;real meaning of my nick (and some of you might&lt;br /&gt;already have guessed so):&lt;br /&gt;&lt;br /&gt;&lt;a href="http://cyborg.namedecoder.com"&gt;&lt;br /&gt;&lt;img src="http://cyborg.namedecoder.com/webimages/governor3k3-VANBIRK.png" alt="Versatile Artificial Neohuman Built for Infiltration and Rational Killing" border="0" height="180" width="240" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;knee down mortals,&lt;br /&gt;as i leave you stunned with this impression.&lt;br /&gt;&lt;br /&gt;until next time,&lt;br /&gt;vb</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2006/06/redirecting.html' title='redirecting'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=114976676313621220' title='2 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/114976676313621220'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/114976676313621220'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-114798954159921800</id><published>2006-05-18T23:55:00.000+02:00</published><updated>2006-05-18T23:59:01.610+02:00</updated><title type='text'>bad hd day</title><content type='html'>Hi folks,&lt;br /&gt;&lt;br /&gt;no, no real update.&lt;br /&gt;Came home yesterday, booted my comp,&lt;br /&gt;found that one hard-drive didn't respond ...&lt;br /&gt;the one with all my projects on !!&lt;br /&gt;(no, last backup way too long ago)&lt;br /&gt;yes, everything but the binaries to each line of code&lt;br /&gt;I did in my spare time is lost.&lt;br /&gt;well, that means: start from scratch, heart the screenshots,&lt;br /&gt;take a deep breath and forget about it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BUT:&lt;br /&gt;E3 was great, Nintendo rocked, Sony n00bed and some&lt;br /&gt;friend became crazy:&lt;br /&gt;&lt;br /&gt;"i have a little little dream&lt;br /&gt;i dream  that i get a&lt;br /&gt;little tiny shiny wii&lt;br /&gt;and I can play wiith you and mii&lt;br /&gt;With youuu and wii&lt;br /&gt;youu and wii&lt;br /&gt;&lt;br /&gt;Just take the Nunchuk-Controller&lt;br /&gt;and you'll beat the enemy all-over&lt;br /&gt;so just take the Nunchuk-Controller&lt;br /&gt;and sing with mii&lt;br /&gt;&lt;br /&gt;its so nice to sii&lt;br /&gt;that I will get my wii&lt;br /&gt;&lt;br /&gt;in wii we trust and so&lt;br /&gt;wii all be free&lt;br /&gt;&lt;br /&gt;to buy the wii&lt;br /&gt;to buy the wii&lt;br /&gt;we all be free !!!&lt;br /&gt;&lt;br /&gt;This is my wii song !&lt;br /&gt;huhuhu"&lt;br /&gt;&lt;br /&gt;yes, indeed, this is his poem to the wii (lol)&lt;br /&gt;&lt;br /&gt;Stay tuned,&lt;br /&gt;&lt;br /&gt;vb</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2006/05/bad-hd-day.html' title='bad hd day'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=114798954159921800' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/114798954159921800'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/114798954159921800'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-114362955460756341</id><published>2006-03-29T12:48:00.000+02:00</published><updated>2006-03-29T12:54:12.526+02:00</updated><title type='text'>Workin', workin', workin'</title><content type='html'>At least, an update!&lt;br /&gt;&lt;br /&gt;Good news: I'm employed now! Finally.&lt;br /&gt;Bad news: I don't have the time to update Penga so often.&lt;br /&gt;&lt;br /&gt;But: I've ported from Ogre 1.0.7 basecode to 1.2.0 (piece of cake,&lt;br /&gt;once again grats to the developers! Awesome library!).&lt;br /&gt;Now I'm able to integrate some post-processing-effects with ease.&lt;br /&gt;&lt;br /&gt;Oh, and I've implemented score counting, so be aware of dropping stones.&lt;br /&gt;Just have to polish some bits, then I'll post a new version soon!&lt;br /&gt;&lt;br /&gt;So, as always, stay tuned,&lt;br /&gt;vb</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2006/03/workin-workin-workin.html' title='Workin&apos;, workin&apos;, workin&apos;'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=114362955460756341' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/114362955460756341'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/114362955460756341'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-113875915562228857</id><published>2006-02-01T02:47:00.000+01:00</published><updated>2006-02-01T17:07:18.590+01:00</updated><title type='text'>Rollin' rollin' rollin'</title><content type='html'>... and the updates keep coming.&lt;br /&gt;&lt;br /&gt;Changes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;the controls have been changed&lt;/li&gt;&lt;li&gt;the menue is far more complete, you can even choose difficulty levels&lt;/li&gt;&lt;li&gt;more gfx&lt;/li&gt;&lt;li&gt;and lots of small things ...&lt;/li&gt;&lt;/ul&gt; Here some preview pics&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.vanbirk.de/images/Penga001.jpg"&gt;&lt;img src="http://www.vanbirk.de/images/Penga001.jpg" style="width: 257px; height: 206px;" src="http://www.vanbirk.de/images/Penga001.jpg" /&gt;&lt;/a&gt;        &lt;a href="http://www.vanbirk.de/images/Penga002.jpg"&gt;&lt;img src="http://www.vanbirk.de/images/Penga002.jpg" style="width: 257px; height: 206px;" src="http://www.vanbirk.de/images/Penga002.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;and again:&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;download a &lt;a href="http://www.vanbirk.de/progs/penga_beta.exe"&gt;SFX-ARCHIVE&lt;/a&gt; OR &lt;a href="http://www.vanbirk.de/progs/penga_beta.zip"&gt;ZIP&lt;/a&gt; OR &lt;a href="http://www.vanbirk.de/progs/PengaInstall.exe"&gt;INSTALLER&lt;/a&gt;(!!)&lt;br /&gt;OR (my traffic is steadily rising ...) @ &lt;a href="http://files.filefront.com/PengaInstallexe/;4709771;;/fileinfo.html"&gt;FileFront&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Have fun,&lt;br /&gt;vb</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2006/02/rollin-rollin-rollin.html' title='Rollin&apos; rollin&apos; rollin&apos;'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=113875915562228857' title='4 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113875915562228857'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113875915562228857'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-113866281372510693</id><published>2006-01-31T00:10:00.000+01:00</published><updated>2006-01-31T02:03:50.716+01:00</updated><title type='text'>small things make big things collapse</title><content type='html'>Again, good news everyone!&lt;br /&gt;&lt;br /&gt;Now the towers collapse when they should ! ;)&lt;br /&gt;And there are butterflies everywhere !!&lt;br /&gt;And even the sun does shine now and then !!!&lt;br /&gt;&lt;br /&gt;Interested ?&lt;br /&gt;&lt;br /&gt;So grab the new version -&gt; Penga v0.2 !!!!&lt;br /&gt;&lt;br /&gt;again:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.vanbirk.de/progs/penga_beta.exe"&gt;SFX-ARCHIVE&lt;/a&gt; OR &lt;a href="http://www.vanbirk.de/progs/penga_beta.zip"&gt;ZIP&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Note:&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;To have fun, you should really possess at least a 1GHz CPU, the faster&lt;br /&gt;the better. I haven't optimized anything yet, so be warned.&lt;br /&gt;Ahh, and you don't need a fast graphics card (yet ...),&lt;br /&gt;more fx coming soon.</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2006/01/small-things-make-big-things-collapse.html' title='small things make big things collapse'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=113866281372510693' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113866281372510693'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113866281372510693'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-113818005946770306</id><published>2006-01-25T09:28:00.000+01:00</published><updated>2006-01-25T12:12:36.260+01:00</updated><title type='text'>Good news, everyone!</title><content type='html'>A playable version of &lt;span style="font-weight: bold;"&gt;Penga&lt;/span&gt; is online and waiting for you!&lt;br /&gt;&lt;br /&gt;But first, some screens:&lt;br /&gt;(click on them for larger versions)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.vanbirk.de/images/penga_playing.jpg"&gt;&lt;img src="http://www.vanbirk.de/images/penga_playing_thumb.jpg" style="width: 257px; height: 206px;" src="http://www.vanbirk.de/images/penga_playing_thumb.jpg" /&gt;&lt;/a&gt;        &lt;a href="http://www.vanbirk.de/images/penga_falling.jpg"&gt;&lt;img src="http://www.vanbirk.de/images/penga_falling_thumb.jpg" style="width: 257px; height: 206px;" src="http://www.vanbirk.de/images/penga_falling_thumb.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;At the very moment no game logic is implemented, you just can push and pull stones,&lt;br /&gt;let the tower collapse, throw stones, enjoy the environment ...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Controls:&lt;/span&gt;&lt;br /&gt;Move the mouse to rotate around the tower and zoom, press the&lt;br /&gt;right mouse button to change height.&lt;br /&gt;The target stone is highlighted red and the push/pull location&lt;br /&gt;indicated by a small sphere on the stone.&lt;br /&gt;Push the left mouse button to enter the drag-mode and move the mouse&lt;br /&gt;back/front to pull/push the stone.&lt;br /&gt;&lt;br /&gt;To rebuild the tower, enter the game menu with 'ESC' and select '&lt;span style="font-style: italic;"&gt;New Game&lt;/span&gt;'.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Download:&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;(Read the included readme.txt !!)&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;But see for yourself -&gt; &lt;a target="_self" href="http://www.vanbirk.de/progs/penga_beta.exe"&gt;download Penga v0.1 as 7zip self-extracting archive&lt;/a&gt;&lt;br /&gt;or for the suspicious ones a slightly larger zip -&gt; &lt;a target="_self" href="http://www.vanbirk.de/progs/penga_beta.zip"&gt;download Penga v0.1 as zip-archive&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Feedback is very appreciated!!&lt;br /&gt;&lt;br /&gt;Till then,&lt;br /&gt;vb</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2006/01/good-news-everyone.html' title='Good news, everyone!'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=113818005946770306' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113818005946770306'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113818005946770306'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-113646895835396140</id><published>2006-01-05T14:44:00.000+01:00</published><updated>2006-01-05T14:49:18.353+01:00</updated><title type='text'>happy new ... teaser !</title><content type='html'>Hi,&lt;br /&gt;&lt;br /&gt;welcome to a new year, hopefully enriched with loads of updates!&lt;br /&gt;&lt;br /&gt;So, *dada* a new project is on it's way -&gt; get a &lt;a href="http://www.vanbirk.de/html/penga.html"&gt;glimpse&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More coming soon,&lt;br /&gt;vb</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2006/01/happy-new-teaser_05.html' title='happy new ... teaser !'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=113646895835396140' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113646895835396140'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113646895835396140'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-113327488929739020</id><published>2005-11-29T15:32:00.000+01:00</published><updated>2005-11-30T12:17:55.720+01:00</updated><title type='text'>ticker update</title><content type='html'>well as i promised,&lt;br /&gt;the updates are coming more frequently (yay!).&lt;br /&gt;fetch the new ticker version from &lt;a href="http://www.vanbirk.de/progs/qticker.tgz"&gt;HERE&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;new: support for more than one feed&lt;br /&gt;new new: stores user config&lt;br /&gt;&lt;br /&gt;oh and i forgot to mention that you need qt-3.3.4 to compile ...</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/11/ticker-update.html' title='ticker update'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=113327488929739020' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113327488929739020'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113327488929739020'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-113317276508909046</id><published>2005-11-28T11:07:00.000+01:00</published><updated>2005-11-30T12:21:30.706+01:00</updated><title type='text'>life ticks, or ...</title><content type='html'>It's been a long time with no update,&lt;br /&gt;but my diploma thesis takes a big hit on my&lt;br /&gt;spare time ...&lt;br /&gt;Anyway, I got bored of searching for a minimalistic rss-feed-ticker-thing, which is&lt;br /&gt;easy to compile as a rightless unix user.&lt;br /&gt;so i made myself a simple one :)&lt;br /&gt;&lt;br /&gt;If you want it grab it &lt;a href="http://www.vanbirk.de/progs/qticker.tgz"&gt;HERE&lt;/a&gt;.&lt;br /&gt;First source-only prog-post and&lt;br /&gt;it's free, so do as you like.&lt;br /&gt;But it comes also without any warranties, see the GPL.&lt;br /&gt;&lt;br /&gt;There'll be loads more updates as soon as my thesis' finished.&lt;br /&gt;&lt;br /&gt;Till then,&lt;br /&gt;vb</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/11/life-ticks-or.html' title='life ticks, or ...'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=113317276508909046' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113317276508909046'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/113317276508909046'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-111476102053709847</id><published>2005-04-29T09:42:00.000+02:00</published><updated>2005-04-29T09:52:30.460+02:00</updated><title type='text'>life-signs</title><content type='html'>hi,&lt;br /&gt;still alive ;)&lt;br /&gt;i've got a new idea,&lt;br /&gt;but not tellin' you before i crafted something visible.&lt;br /&gt;oh, and btw., I'm using &lt;a href="http://www.ogre3d.org/"&gt;ogre3d&lt;/a&gt; to visualise it.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.ogre3d.org/"&gt;&lt;img src="http://www.ogre3d.org/images/M_images/ogrebtn.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt; a really awesome library, although i hate scenegraphs ...&lt;br /&gt;check 'em out, it's worth it !&lt;br /&gt;&lt;br /&gt;greetz,&lt;br /&gt;vb</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/04/life-signs.html' title='life-signs'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=111476102053709847' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/111476102053709847'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/111476102053709847'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110985340901148692</id><published>2005-03-03T13:34:00.000+01:00</published><updated>2005-03-03T13:36:49.013+01:00</updated><title type='text'>ain't dead yet</title><content type='html'>hi,&lt;br /&gt;&lt;br /&gt;i'm still alive, but real-life does take more time than cyber-life these times ;)&lt;br /&gt;updates coming soon ...&lt;br /&gt;&lt;br /&gt;stay tuned,&lt;br /&gt;vb</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/03/aint-dead-yet.html' title='ain&apos;t dead yet'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110985340901148692' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110985340901148692'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110985340901148692'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110588585599981416</id><published>2005-01-20T15:30:00.000+01:00</published><updated>2005-01-20T21:39:53.846+01:00</updated><title type='text'>xmas winamp plugin</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://www.vanbirk.de/images/xmas_winamp.jpg" /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div style="text-align: left;"&gt;This is a winamp plugin, made for a &lt;a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=293610"&gt;contest&lt;/a&gt; at &lt;a href="http://nehe.gamedev.net/"&gt;NeHe's site&lt;/a&gt;
&lt;br /&gt;It features a dancing xman, reindeer, christmas tree and snowman
&lt;br /&gt;and loads more ;)
&lt;br /&gt;signs
&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;download &lt;a href="http://www.vanbirk.de/progs/xmas_winamp.zip"&gt;here&lt;/a&gt;&lt;/li&gt;   &lt;li&gt;just unzip all contents to your winamp/plugins directory&lt;/li&gt; &lt;/ul&gt;[update 1/15/05]
&lt;br /&gt;Just got notified that I won the second prize!
&lt;br /&gt;Finally, a BFG GeForce FX 5500 OC ! *muahahahahaha*
&lt;br /&gt;&lt;/div&gt; &lt;/div&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/01/xmas-winamp-plugin_20.html' title='xmas winamp plugin'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110588585599981416' title='2 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110588585599981416'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110588585599981416'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110570126633248890</id><published>2005-01-18T13:02:00.000+01:00</published><updated>2005-01-28T08:03:07.663+01:00</updated><title type='text'>scorchtris</title><content type='html'>&lt;div style="text-align: center;"&gt;scorchtris ( = scorch + tetris )
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img style="width: 276px; height: 198px;" src="http://www.vanbirk.de/images/scorchtris.jpg" /&gt;
&lt;br /&gt;&lt;div style="text-align: left;"&gt;Play tetris, earn points and bullets and destroy your opponents tetris, 	
&lt;br /&gt;or clean up yours ;) .
&lt;br /&gt;Written completely by myself within 3 weeks as a final project for a university course.
&lt;br /&gt;It features:
&lt;br /&gt;&lt;ul&gt;   &lt;li&gt; extensive networking ( up to theoretical unlimited players !! )&lt;/li&gt;   &lt;li&gt;realistic physics (with &lt;a href="http://ode.org/"&gt;ODE&lt;/a&gt;)&lt;/li&gt;   &lt;li&gt;a shooter&lt;/li&gt;   &lt;li&gt;a classic tetris&lt;/li&gt;&lt;li&gt;and of course graphics ;) ( and some sound effects too !)
&lt;br /&gt;&lt;/li&gt;  &lt;/ul&gt;Go, try yourself:
&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;windows &lt;a href="http://www.vanbirk.de/progs/scorchtris_win32.zip"&gt;binaries&lt;/a&gt;&lt;/li&gt;   &lt;li&gt;linux &lt;a href="http://www.vanbirk.de/progs/scorchtris_linux.zip"&gt;binaries&lt;/a&gt;&lt;/li&gt;&lt;li&gt;project &lt;a href="http://www.vanbirk.de/progblogs/scorchtris.html"&gt;home&lt;/a&gt;
&lt;br /&gt;  &lt;/li&gt;     &lt;/ul&gt;&lt;span style="color: rgb(153, 0, 0);"&gt; Important:&lt;/span&gt;
&lt;br /&gt;&lt;div style="text-align: center;"&gt;Read the included Readme file !!!
&lt;br /&gt;The networking is really, really bad ! I'll remake it ASAP with
&lt;br /&gt;a 'professional' library like RakNet (or anything similar, comments welcome).
&lt;br /&gt;
&lt;br /&gt;And don't forget it has been a three weeks course, so it's very buggy!
&lt;br /&gt;&lt;/div&gt; &lt;/div&gt; &lt;/div&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/01/scorchtris.html' title='scorchtris'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110570126633248890' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110570126633248890'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110570126633248890'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110665243017498364</id><published>2005-01-09T13:21:00.000+01:00</published><updated>2005-01-25T12:28:25.496+01:00</updated><title type='text'>path'o'logic</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img style="width: 237px; height: 245px;" src="http://www.vanbirk.de/images/pathfinder.JPG" /&gt;
&lt;br /&gt;&lt;/div&gt; Yet another simple prog, this time to implement a simple path-finding framework.
&lt;br /&gt;Some sort of cyclic graph with node-costs and least-cost search.
&lt;br /&gt;Every mouse button does something, so be sure to read the included readme.txt first !
&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;download &lt;a href="http://www.vanbirk.de/progs/pathfinder.zip"&gt;here&lt;/a&gt;
&lt;br /&gt; &lt;/li&gt; &lt;/ul&gt;
&lt;br /&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/01/pathologic.html' title='path&apos;o&apos;logic'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110665243017498364' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110665243017498364'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110665243017498364'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110588406554183909</id><published>2005-01-07T14:58:00.000+01:00</published><updated>2005-01-25T12:21:37.746+01:00</updated><title type='text'>spinning cubes</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img style="width: 210px; height: 210px;" src="http://www.vanbirk.de/images/spinning_cubes.JPG" /&gt;
&lt;br /&gt;&lt;/div&gt; A little program that was inspired by an effect in a demo.
&lt;br /&gt;It features simple, recursive animation and
&lt;br /&gt;a psychadelic background.
&lt;br /&gt;Tune in, maximize and start staring!
&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;but, download first &lt;a href="http://www.vanbirk.de/progs/SpinningCube.zip"&gt;here&lt;/a&gt;
&lt;br /&gt;&lt;/li&gt; &lt;/ul&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/01/spinning-cubes.html' title='spinning cubes'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110588406554183909' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110588406554183909'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110588406554183909'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110625345632898661</id><published>2005-01-06T21:34:00.000+01:00</published><updated>2005-01-25T12:21:13.183+01:00</updated><title type='text'>to interpolate, or not to interpolate</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img style="width: 269px; height: 148px;" src="http://www.vanbirk.de/images/interpolations.JPG" /&gt;
&lt;br /&gt;&lt;div style="text-align: left;"&gt;Just a litttle program to test the various interpolation algorithms.
&lt;br /&gt;Nothing fancy, just math ;) .
&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;download &lt;a href="http://www.vanbirk.de/progs/InterpolationMethods.zip"&gt;here&lt;/a&gt;
&lt;br /&gt;&lt;/li&gt; &lt;/ul&gt; &lt;/div&gt; &lt;/div&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/01/to-interpolate-or-not-to-interpolate.html' title='to interpolate, or not to interpolate'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110625345632898661' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110625345632898661'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110625345632898661'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110570037904530001</id><published>2005-01-05T11:56:00.000+01:00</published><updated>2005-01-25T12:20:34.406+01:00</updated><title type='text'>particle system</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img style="width: 257px; height: 200px;" src="http://www.vanbirk.de/images/particles.jpg" /&gt;
&lt;br /&gt;&lt;/div&gt; First physics simulation ;) .
&lt;br /&gt;Nothing spectacular, only some attractors in a particle field,
&lt;br /&gt;feat. point gravity, axis gravity etc. .
&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;download &lt;a href="http://www.vanbirk.de/progs/ParticleSystem.zip"&gt;here&lt;/a&gt;&lt;/li&gt;    &lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/01/particle-system.html' title='particle system'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110570037904530001' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110570037904530001'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110570037904530001'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110569994169930744</id><published>2005-01-04T11:43:00.000+01:00</published><updated>2005-01-25T12:16:58.403+01:00</updated><title type='text'>raytracer, the 1st</title><content type='html'>My first raytracer. Everyone says "raytracing's easy",
&lt;br /&gt;"wrote mine in a coffee break" etc blabla.
&lt;br /&gt;But they're right! Lose your angers and start your
&lt;br /&gt;favorite editor, because it's raytracing time!
&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img style="width: 268px; height: 213px;" src="http://www.vanbirk.de/images/renderer.jpg" /&gt;
&lt;br /&gt;&lt;/div&gt; The basic version, raytracing spheres and planes, was finished
&lt;br /&gt;in appr. 2h !!
&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img style="width: 268px; height: 201px;" src="http://www.vanbirk.de/images/renderer_new.jpg" /&gt;
&lt;br /&gt;&lt;/div&gt; The enhanced version, feat. OpenGL interface, tri-meshes,
&lt;br /&gt;plugable shaders etc., wasn't that big step.
&lt;br /&gt;
&lt;br /&gt;But go, see the gallery yourself &lt;a href="http://www.vanbirk.de/html/raytracer.html"&gt;here&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/01/raytracer-1st.html' title='raytracer, the 1st'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110569994169930744' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110569994169930744'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110569994169930744'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110569925816430027</id><published>2005-01-03T11:25:00.000+01:00</published><updated>2005-01-25T12:16:11.700+01:00</updated><title type='text'>shadow volumes</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img style="width: 331px; height: 229px;" src="http://www.vanbirk.de/images/terrain.jpg" /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;Ok, this is my first more sophisticated project.
&lt;br /&gt;It presents stencil shadow volumes and vertex and fragment
&lt;br /&gt;shaders (written in a very early version of nvidia's Cg).
&lt;br /&gt;The code is a total mess, back then I had no real math-class with
&lt;br /&gt;overloaded operators etc. . So it ended up in pure C-code that's
&lt;br /&gt;totally cryptic and unreadable (even though it's commented ; ) ).
&lt;br /&gt;
&lt;br /&gt;Now to the links:
&lt;br /&gt;&lt;ul&gt;   &lt;li&gt;download executable &lt;a href="http://www.vanbirk.de/progs/ShadowedTerrain.zip"&gt;here&lt;/a&gt;&lt;/li&gt;      &lt;li&gt;and for the impatient ones, some &lt;a href="http://www.vanbirk.de/html/terrain.html"&gt;screenshots&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/01/shadow-volumes.html' title='shadow volumes'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110569925816430027' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110569925816430027'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110569925816430027'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110569831180138877</id><published>2005-01-02T11:20:00.000+01:00</published><updated>2005-01-25T12:15:40.320+01:00</updated><title type='text'>gaussian blur</title><content type='html'>what the f***, or
&lt;br /&gt;my first proggie with visual output ever (hehe ...).
&lt;br /&gt;Just a random generated image (didn't know how to load images
&lt;br /&gt;with java back then ;) ) which is smoothed with gaussian blur
&lt;br /&gt;in realtime (lol ...).
&lt;br /&gt;Just visit this &lt;a href="http://www.vanbirk.de/html/blurrer.html"&gt;link&lt;/a&gt;
&lt;br /&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/01/gaussian-blur.html' title='gaussian blur'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110569831180138877' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110569831180138877'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110569831180138877'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110569803214465973</id><published>2005-01-01T11:17:00.000+01:00</published><updated>2005-01-25T12:09:32.376+01:00</updated><title type='text'>design decisions</title><content type='html'>The time for a grand redesign has come !!
&lt;br /&gt;A notepadded frontpage isn't up-to-date,
&lt;br /&gt;so let's blog everything from now on.
&lt;br /&gt;
&lt;br /&gt;Every new proggie gets it's own blog, so navigation
&lt;br /&gt;should be far easier by now.
&lt;br /&gt;
&lt;br /&gt;Have fun,
&lt;br /&gt;vb
&lt;br /&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2005/01/design-decisions.html' title='design decisions'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110569803214465973' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110569803214465973'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110569803214465973'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-110060404973920771</id><published>2004-11-16T13:19:00.000+01:00</published><updated>2005-01-20T14:05:04.750+01:00</updated><title type='text'>finally, hl2 arrived</title><content type='html'>things to hate ati for:
&lt;br /&gt;- linux drivers
&lt;br /&gt;- control center
&lt;br /&gt;things to love ati for:
&lt;br /&gt;- half-life 2 coupon
&lt;br /&gt;
&lt;br /&gt;no, really, i've only been 'testing' h2 for 3 1/2 hours [ ;) ]
&lt;br /&gt;and must admit that it's worth every minute development.
&lt;br /&gt;i hope it never ends ... or at least not before hl3
&lt;br /&gt;go, get it!
&lt;br /&gt;vb
&lt;br /&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2004/11/finally-hl2-arrived.html' title='finally, hl2 arrived'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=110060404973920771' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110060404973920771'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/110060404973920771'/><author><name>vanbirk</name></author></entry><entry><id>tag:blogger.com,1999:blog-7855656.post-109239750277011464</id><published>2004-08-13T13:43:00.000+02:00</published><updated>2004-08-13T13:45:02.770+02:00</updated><title type='text'>webpage has moved, yay !!</title><content type='html'>hey, I'm now the proud owner of www.vanbirk.de, you should have noticed ;)
&lt;br /&gt;unlimited filesizes are nice, essentially when uploading, so webpage should
&lt;br /&gt;get a major facelift in the next time ...
&lt;br /&gt;bye for now,
&lt;br /&gt;vb
&lt;br /&gt;</content><link rel='alternate' type='text/html' href='http://www.vanbirk.de/2004/08/webpage-has-moved-yay.html' title='webpage has moved, yay !!'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7855656&amp;postID=109239750277011464' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.vanbirk.de/sitefeed/vanbirk.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/109239750277011464'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7855656/posts/default/109239750277011464'/><author><name>vanbirk</name></author></entry></feed>
