Monday, January 03, 2005

shadow volumes



Ok, this is my first more sophisticated project.
It presents stencil shadow volumes and vertex and fragment
shaders (written in a very early version of nvidia's Cg).
The code is a total mess, back then I had no real math-class with
overloaded operators etc. . So it ended up in pure C-code that's
totally cryptic and unreadable (even though it's commented ; ) ).

Now to the links:


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